All Buildings List: Costs, Workers, Power & Tech Tiers
Complete database of 55+ buildings in Beyond These Stars v1.0: construction costs, worker slots, power consumption, pollution tiers, and research unlocks.
How Are Buildings Classified in Beyond These Stars?
Every structure you place on Kewa’s hexagonal shell—or on distant planetary outposts—balances five core metrics: Construction Cost, Worker Slots (Peeps), Power Demand, Pollution Output, and Hex Adjacency Rules.

1. Accommodation & Community Buildings
Housing structures shelter your Peeps between shifts and anchor the 16-tile commute radius for surrounding workplaces:
| Building Name | Capacity / Effect | Construction Cost | Workers | Power | Adjacency / Placement Rule |
|---|---|---|---|---|---|
| Hut | Houses 5 Peeps | 6 Wood | 0 | 0 MW | +20% Happiness touching ≥2 Potato Patches |
| House | Houses 8 Peeps | 8 Planks, 6 Stone | 0 | 0 MW | +10% Happiness touching ≥2 Decorations |
| Apartment | Houses 15 Peeps | 10 Steel, 12 Cement, 6 Glass | 0 | 4 MW | High-density urban housing; pair with Parks |
| Homestead | Houses 10 Peeps | 12 Planks, 8 Brick, 4 Glass | 0 | 0 MW | High comfort for rural farming satellites |
| Decoration | Boosts adjacent House Happiness | 2 Wood, 2 Stone | 0 | 0 MW | Wedge between 3 Houses to buff all 3 |
| Memorial Statue | Colony Happiness Aura | 10 Stone, 6 Copper | 0 | 0 MW | +20% Happiness when touching ≥3 Houses |
| Park | Large Happiness & Clean Air Aura | 8 Planks, 6 Compost, 4 Water | 0 | 0 MW | Ideal center hub for Apartment blocks |
| Doctor’s Office | Cures Sick Peeps | 10 Planks, 8 Stone, 4 Tools | 2 Peeps | 3 MW | Place within 16 hexes of residential clusters |
2. Food, Water & Culinary Buildings
Upgrading your colony from raw Potatoes to Fruit, Bread, Smoothies, and Cooked Meals multiplies Peep Energy and Happiness recovery (see full restoration values in Peeps Happiness & Strikes):
| Building Name | Primary Output | By-Product | Construction Cost | Workers | Power | Pollution / Placement Rule |
|---|---|---|---|---|---|---|
| Water Pump | Water | None | 6 Wood, 4 Stone | 1 Peep | 0 MW | Must border a fresh River / Lake hex |
| Potato Patch | Potatoes (+50/+50) | None | 4 Wood | 1 Peep | 0 MW | Must sit on Fertile (Green) hex; buffs Huts |
| Vegetable Farm | Vegetables (+50/+50) | Compostable Waste | 6 Wood, 2 Tools | 2 Peeps | 0 MW | Requires Fertile soil (Water + Dirt) |
| Fruit Plantation | Fruit (+100/+100) | None | 8 Planks, 4 Tools | 2 Peeps | 0 MW | +20% Output within 4 hexes of watered Forest |
| Berry Farm | Berries (+100/+100) | None | 8 Planks, 4 Compost | 2 Peeps | 0 MW | Thrives on fertile & planetary outpost biomes |
| Wheat Farm | Wheat | Straw / Waste | 8 Planks, 4 Tools | 2 Peeps | 0 MW | Feeds Flour Mill → Bakery chain |
| Flour Mill | Flour (from Wheat) | Organic Waste | 10 Planks, 6 Stone, 4 Tools | 2 Peeps | 3 MW | None; place between Wheat Farm & Bakery |
| Bakery | Bread (+120/+120) | Ash / Soot | 12 Stone, 8 Brick, 6 Iron | 2 Peeps | 5 MW | Medium Pollution; uses Flour + Water |
| Drink Maker | Juice (+110) / Smoothie (+160) | Organic Pulp | 10 Planks, 6 Copper, 6 Glass | 2 Peeps | 4 MW | None; combines Fruit/Berries + Water/Milk |
| Pasture | Milk (+100), Egg (+100), Meat (+70) | Manure (→ Compost) | 12 Planks, 6 Tools | 2 Peeps | 0 MW | Primarily built on Planetary Outposts |
| Trawler | Fish (+60) & Shell | Sludge | 14 Planks, 8 Iron, 6 Tools | 3 Peeps | 6 MW | Medium Pollution; coastal / outpost waters |
| Kitchen | Cooked Meal (+200/+200) | Food Waste | 12 Brick, 10 Steel, 6 Glass | 3 Peeps | 8 MW | High Pollution — keep outside housing rings! |
3. Resource Extraction & Gathering Buildings
Raw extraction buildings harvest Kewa’s surface timber, stone, and subsurface mineral veins:
| Building Name | Primary Output | By-Product | Construction Cost | Workers | Power | Pollution / Special Rule |
|---|---|---|---|---|---|---|
| Home Spaceship | Starter Wood, Stone, Iron, Tools | None | Starting Structure | 2 Peeps | 0 MW | Zero Pollution; slow starter fabrication |
| Woodcutter | Wood | Wood Waste | 4 Stone | 2 Peeps | 0 MW | +20% Output within 4 hexes of watered Forest |
| Quarry | Stone, Sand, Limestone | Rubble | 6 Wood, 2 Tools | 2 Peeps | 0 MW | Place on rocky outcrop hexes |
| Mine | Iron Ore, Copper Ore, Coal | Slag / Tailings | 10 Planks, 8 Stone, 4 Tools | 3 Peeps | 4 MW | Low Pollution; irritates Kewa’s carapace |
| Blast Mine | Bulk Ore, Quartz, Rare Minerals | Heavy Slag | 14 Steel, 10 Cement, 8 Tools | 4 Peeps | 10 MW | Low Pollution; severe Kewa irritation—use on Outposts! |
4. Industrial Refining & Manufacturing Buildings
Industrial buildings convert raw ores and timber into advanced construction materials while generating By-Products (see Resources & Production Chains) and Pollution (see Pollution & Toxic Area Guide):

| Building Name | Inputs → Primary Output | By-Product | Workers | Power | Pollution Tier |
|---|---|---|---|---|---|
| Sawmill | Wood → Planks | Wood Waste | 2 Peeps | 4 MW | Low |
| Ore Smelter | Raw Ore → Iron or Copper | Soot, Slag | 2 Peeps | 5 MW | Medium |
| Toolsmith | Iron + Wood/Planks → Tools | Metal Scrap | 2 Peeps | 4 MW | Low |
| Brickworks | Clay/Stone + Sand → Brick | Soot | 2 Peeps | 5 MW | Medium |
| Glassmaker | Sand/Quartz → Glass | Slag | 2 Peeps | 8 MW | High |
| Weaver | Plant Fiber → Fabric / Cloth | Organic Waste | 2 Peeps | 3 MW | Low |
| Metal Smelter | Iron + Coal → Steel | Soot, Heavy Slag | 3 Peeps | 12 MW | High |
| Cement Factory | Limestone/Shell + Sand + Water → Cement | Sludge, Soot | 3 Peeps | 15 MW | Very High |
| Chemical Factory | Organics + Minerals → Chemicals | Goo, Toxic Sludge | 3 Peeps | 12 MW | Medium |
| Fuel Maker | Chemicals + Coal/Organics → Fuel | Goo, Soot | 3 Peeps | 14 MW | Very High |
| Battery Plant | Copper + Chemicals + Steel → Battery Cells | Toxic Goo | 3 Peeps | 15 MW | Very High |
| Electronics Plant | Copper + Glass + Quartz → Electronics | E-Waste / Slag | 4 Peeps | 18 MW | High |
5. Power, Storage & Logistics Infrastructure
Check our dedicated Power Grid & Generators Guide for full wattage calculations and Touching Rule blueprints:

- Generators: Burner Generator (20 MW, Medium Pollution, -25% with 4 empty hexes), Wind Turbine (15 MW, Clean), Solar Panel (25 MW, Clean), Fuel Generator (60 MW, High Pollution), Thermal Spire Tap (80 MW, Low Pollution).
- Grid & Storage: Power Line (1 Copper + 1 Wood), Battery (200 MWh buffer), Warehouse / Storage (stores solid goods), Liquid Tank (stores Water, Fuel, and liquid Chemicals), By-Product Yard (dedicated dump for Soot, Slag, Goo, and Wood Waste so factories never clog).
- Transport: Dirt Road, Paved Road (faster Peep walking speed), Wooden Bridge, and Metal Bridge (spans rivers and canyons).
6. Terraforming, Ecology & Kewa Care Buildings
Maintaining Kewa’s living biome requires four specialized ecological structures (detailed in our Terraforming Guide and Kewa Care Guide):
- Composter: Converts Wood Waste, Organic Waste, and By-Products into rich Compost.
- Landscaper: Uses Compost and Tools to convert Barren Rock into Dirt, dig Water Trenches, and fill hexes.
- Tree Nursery: Consumes Water and Compost to cultivate Saplings and plant new Forest hexes (expanding your 4-tile breathable oxygen canopy).
- Cleaner: Consumes 6 MW and 1 Peep to actively scrub Pollution from surrounding hexes before they mutate into Toxic Areas.
- Cooling Fan: Dissipates heat around Thermal Spires to protect Kewa’s body temperature.
7. Science, Space & Kewa Communication Buildings

Research & Galaxy Exploration Structures
- Research Lab / Science Dome: Staffed by Peeps to generate Research Points across the 5 technology tabs (Engineering, Biology, Ecology, Space, and Kewa).
- Strange Transmitter: Unlocked via Kewa research; allows you to communicate navigation requests to Kewa once she trusts your colony.
- Kewa Feeder: Synthesizes and delivers Kewa Feed to keep the Space Whale nourished during interstellar jumps.
- Scout Spaceship Pad: Launches Jose’s reconnaissance ship to scan Asteroid Belts, Strange Satellites, and candidate worlds on the Galaxy Map.
- Cargo Lander / Trade Dock: Transfers Shell, Milk, Eggs, and exotic minerals between Planetary Outposts and Kewa’s back.
Frequently Asked Questions
How many building categories exist in Beyond These Stars?
Which buildings do not require workers?
Why does my Mine or Blast Mine hurt Kewa?
What is the difference between a Hut, House, Apartment, and Homestead?
Which buildings require planetary outpost placements?
Gameplay Footage & Walkthroughs
Related Sector Guides
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Building Adjacency Bonus Layouts: Optimal Hex Grids & Buffs
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Power Grid & Generators Guide: Touching Rule, Wires & Batteries
Master electricity in Beyond These Stars: how the pre-wire touching conduction rule works, Burner vs Fuel vs Solar Generators, Power Lines, and Battery backups.
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Beyond These Stars Beginner's Guide: Settlement, Kewa & Survival
Complete Beyond These Stars beginner's guide covering the 16-tile Peep housing radius, Home Spaceship transition, glacier river terraforming, and Kewa care.
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